Imagine driving from Los Angeles to New York in real-time. In a 3D game, that is 2,000 hours of asset creation. In a 2D map simulator, it is a script that loads tiles as you move. Every backroad, every cul-de-sac, every dirt path that Google’s street-view car has driven becomes a drivable surface.
Until then, the remains a "build it yourself" passion project. But for those willing to dig through GitHub repositories or pay for a Map Crawler subscription, the experience of driving a simulated Ford Mustang down your actual street, in real satellite quality, is already here. Final Verdict Is there a single, official, "exclusive" 2D driving simulator by Google? No.
Can you achieve a 95% authentic experience using third-party tools that exclusively license Google Maps data?
Google’s Terms of Service explicitly forbid using their maps data for real-time driving simulations that compete with Google Maps or alter the user’s perception of geography. Developers who have tried to monetize a have received cease & desist letters.