-h-games--act- Buchikome High Kick -december 2015--h ›

As a historical artifact? Buchikome High Kick represents a brief moment in December 2015 when doujin developers experimented with blending Street Fighter-style mechanics with adult content without relying on RPG Maker or Visual Novel engines. It is a clumsy, heartfelt, and aggressive failure of design—and that makes it fascinating.

When an enemy lands a "grapple" attack (a specific throw animation), the game transitions from ACT mode to an interactive "Loss Scene." The player has a rapidly depleting "Resist" meter. If they mash buttons successfully, they escape and resume fighting. If they fail, a full H-scene plays (usually non-animated, high-res art), after which the character is left dizzy with reduced health. -H-Games--ACT- Buchikome High Kick -December 2015--H

This article provides a complete retrospective, gameplay analysis, and historical context for this forgotten PC title. The title is a window into the game’s tone. Buchikome (ぶち込め) is a vulgar, aggressive imperative verb—imagine a delinquent yelling "Smash it in!" or "Ram it home!" Combined with High Kick , the title promises martial arts violence with a brash, punk attitude. Unlike the more common fantasy or school-life settings of 2015 eroge, Buchikome High Kick opted for a "street-level brawler" aesthetic. The December 2015 Launch Context December 2015 was a stacked month for adult games. Major studios released visual novels like Sabbat of the Witch and Evenicle . However, indie developers used the winter Comiket (Comic Market 89) season to release smaller, mechanic-focused titles. As a historical artifact

For those who still type in the fragmented search string -H-Games--ACT- Buchikome High Kick -December 2015--H , you are not looking for a masterpiece. You are looking for a lost piece of otaku history, preserved only in forum archives and dusty CD-ROMs. And in that regard, the search is its own reward. If you have information or preserved assets from Buchikome High Kick, consider uploading documentation to the Video Game History Foundation or the Internet Archive to prevent this December 2015 curio from vanishing entirely. When an enemy lands a "grapple" attack (a

If you own the physical CD-R version (sold for ¥2,000 at Comiket 89), you are a rare collector. The game is not available on Steam, GOG, or modern DLsite due to its expired license and the developer's disappearance. As a game? Barely. The combat is repetitive after 20 minutes, and the H-scenes are too disruptive to be erotic, yet too integral to be ignored.

Buchikome High Kick was a , likely sold via DLsite or at Comiket 89. Its file size (typically around 800MB to 1.2GB) suggested a modest production—voice acting only for exclamations, hand-drawn pixel art for combat, and high-resolution CGs (computer graphics) for loss scenes. Gameplay Deep Dive: The ACT Element The -ACT- tag is crucial. Unlike point-and-click adventure games, Buchikome High Kick is a 2D side-scrolling beat ‘em up .

-H-Games--ACT- Buchikome High Kick -December 2015--H

Dan Weiss

Dan Weiss is a freelance writer living in New Jersey.

2 thoughts on “Your Neck Is My Favorite: Sonic Youth’s A Thousand Leaves Turns 25

  • -H-Games--ACT- Buchikome High Kick -December 2015--H
    December 8, 2024 at 10:25 pm
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    Excellent case. A few months before this was published, I met Lee Ranaldo at a film he was presenting and I brought this album for him to sign. Lee said it was his “favorite” Sonic Youth album, and (no surprise) it’s mine too, which is why I brought it.

    For the record, I love and own nearly every studio album they released, so it’s not a mere preference for a particular stage of their career – it’s simply the one that came out on top.

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  • -H-Games--ACT- Buchikome High Kick -December 2015--H
    September 24, 2025 at 12:11 am
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    Nice appreciative analysis of Sonic Youth’s strongest and most artistic ’90s album. I dug a little deeper in my analysis (‘Beyond SubUrbia: A View Through the Trees’), but I think my Gen-x perspective demanded that.

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