Pooping Dog Script Full May 2026

animator = GetComponent<Animator>(); lastPoopTime = -poopInterval; // Allow immediate poop at start StartCoroutine(PoopRoutine());

private float lastPoopTime; private bool isPooping = false; pooping dog script full

if (isPooping) yield break; isPooping = true; // Play squat animation if (animator != null) animator.SetTrigger(squatTriggerName); yield return new WaitForSeconds(0.8f); // Instantiate poop Vector3 poopPos = transform.position + transform.TransformDirection(poopOffset); GameObject newPoop = Instantiate(poopPrefab, poopPos, Quaternion.identity); Destroy(newPoop, poopLifespan); // Increase hunger hunger = Mathf.Min(100, hunger + 5f); yield return new WaitForSeconds(0.5f); isPooping = false; animator = GetComponent&lt

-- Wait for animation to finish task.wait(0.5) stopSquatAnimation() isPooping = false lastPoopTime = -poopInterval