Scriptable Apk -
// In your activity LuaValue globals = JsePlatform.standardGlobals(); ScriptAPI api = new ScriptAPI(this); globals.set("android", CoerceJavaToLua.coerce(api));
public void showToast(String message) Toast.makeText(context, message, Toast.LENGTH_SHORT).show(); scriptable apk
Now in your Lua script (loaded from assets or /sdcard/script.lua ): // In your activity LuaValue globals = JsePlatform
But a new paradigm has been quietly gaining traction: . The script can be placed in internal storage
// In your button click handler runOnUiThread(() -> globals.set("android", CoerceJavaToLua.coerce(api)); // rebind String updatedScript = readFile(scriptPath); globals.load(updatedScript).call(); ); Build the release APK normally. The interpreter is now baked in. The script can be placed in internal storage on first launch or downloaded later. Part 4: Advanced Scriptable APK Patterns Pattern A: Script as Full App Logic Some scriptable APKs contain almost no native code except the interpreter and bridge. 90% of the UI and logic is in scripts. This is the "thin host" pattern.
Lua via LuaJIT. It’s tiny (~200KB), fast, and easy to sandbox. Step 2: Set Up the Android Project Create a normal Android project in Android Studio. Add the interpreter as a dependency.
dependencies implementation 'org.mozilla:rhino:1.7.14'